Pierre Bourgerie
Pierre Bourgerie
3D artist @ Black Shamrock
Dublin, Ireland

About

I am a 3D artist currently working at Black Shamrock in Dublin, Ireland.
I am most proficient in Environment and Prop Art.

My skills include:
- Organic and hard-surface modelling (Blender and Zbrush).
- Level art and dressing following a block-out and concept art.
- PBR texturing (Substance Designer, Painter and Photoshop).
- Node-based shaders (UE4 materials, Unity ShaderGraph, Cycles).
- Solid understanding of optimization and good practices for real-time rendering.
- Good experience with task management tools and versioning Software.

I speak French (native), English (fluent) and Mandarin Chinese (HSK3).

Skills

3D ModelingPBR TexturingNode-based materialsLevel artRendering

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Photoshop
Photoshop
Unity
Unity

Productions

  • Cover
    • Video Game
      Werewolf: The Apocalypse - Earthblood
    • Year
      2021
    • Role
      3D Artist
    • Company
      Black Shamrock / Cyanide studio
  • Grounded game cover art
    • Video Game
      Grounded
    • Year
      2020
    • Role
      Lead 3D Artist
    • Company
      Black Shamrock / Obsidian Entertainment
  • Parano
    • Video Game
      Paranoia: Happiness is Mandatory
    • Year
      2019
    • Role
      3D Artist
    • Company
      Black Shamrock
  • Starlink
    • Video Game
      Starlink: Battle for Atlas
    • Year
      2018
    • Role
      3D Artist
    • Company
      Black Shamrock / Ubisoft
  • Portfolio
    • Book
      Lazare en guerre - books 1, 2, 3 and novella
    • Year
      2017
    • Role
      Book cover illustrations
    • Company
      L'Atalante

Experience

  • 3D Artist at Black Shamrock
    Dublin, Ireland
    June 2017 - Present

  • Illustrator at Freelance
    Dublin, Ireland
    February 2016 - December 2019