Pierre bourgerie
Pierre bourgerie
3D artist
Saumur, France

Summary

3D artist - France

My skills include:
- Organic and hard-surface modeling (Blender and Zbrush)
- Level art and dressing following a block-out and concept art
- PBR texturing (Substance Designer, Painter, and Photoshop)
- Node-based shaders (UE4 materials, Cycles)
- Solid understanding of optimization for real-time rendering
- Good experience with task management tools and versioning Software

I speak French (native), English (fluent), and Mandarin Chinese (novice).

Skills

3D ModelingLevel ArtPBR TexturingNode-based materialsOptimizationReal-time Rendering

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop

Productions

  • B4b cover
    • Video Game
      Back 4 Blood
    • Year
      2021
    • Role
      Lead 3D Artist
    • Company
      Black Shamrock / Turtle Rock Studios
  • Cover
    • Video Game
      Werewolf: The Apocalypse - Earthblood
    • Year
      2021
    • Role
      3D Artist
    • Company
      Black Shamrock / Cyanide studio
  • Grounded game cover art
    • Video Game
      Grounded
    • Year
      2020
    • Role
      Lead 3D Artist
    • Company
      Black Shamrock / Obsidian Entertainment
  • Parano
    • Video Game
      Paranoia: Happiness is Mandatory
    • Year
      2019
    • Role
      3D Artist
    • Company
      Black Shamrock
  • Starlink
    • Video Game
      Starlink: Battle for Atlas
    • Year
      2018
    • Role
      3D Artist
    • Company
      Black Shamrock / Ubisoft
  • Portfolio
    • Book
      Lazare en guerre - books 1, 2, 3 and novella
    • Year
      2017
    • Role
      Book cover illustrations
    • Company
      L'Atalante

Experience

  • 3D Artist at Black Shamrock
    Dublin, Ireland
    June 2017 - October 2021

  • Illustrator at Freelance
    Dublin, Ireland
    February 2016 - May 2017