Pierre Bourgerie
Pierre Bourgerie
3D artist @ Black Shamrock
Dublin, Ireland

About

I am a 3D artist currently working at Black Shamrock in Dublin, Ireland.
I am most proficient in Environment and Prop Art.

My skills include:
- Organic and hard-surface modelling (Blender and Zbrush).
- Level art and dressing following a block-out and concept art.
- PBR texturing (Substance Designer, Painter and Photoshop).
- Node-based shaders (UE4 materials, Unity ShaderGraph, Cycles).
- Solid understanding of optimization and good practices for real-time rendering.
- Good experience with task management tools and versioning Software.

I speak French (native), English (fluent) and Mandarin Chinese (beginner).

Skills

3D ModelingPBR TexturingNode-based materialsLevel artRendering

Software proficiency

Blender
Blender
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance Painter
Substance Painter
Photoshop
Photoshop
Unity
Unity
3ds Max
3ds Max
Maya
Maya

Productions

  • Grounded game cover art
    • Video Game
      Grounded
    • Year
      2020
    • Role
      Lead 3D Artist
    • Company
      Black Shamrock / Obsidian Entertainment
  • Parano
    • Video Game
      Paranoia: Happiness is Mandatory
    • Year
      2019
    • Role
      3D Artist
    • Company
      Black Shamrock
  • Starlink
    • Video Game
      Starlink: Battle for Atlas
    • Year
      2018
    • Role
      3D Artist
    • Company
      Black Shamrock / Ubisoft
  • Portfolio
    • Book
      Lazare en guerre - books 1, 2, 3 and novella
    • Year
      2017
    • Role
      Book cover illustrations
    • Company
      L'Atalante

Experience

  • 3D Artist at Black Shamrock
    Dublin, Ireland
    June 2017 - Present

  • Illustrator at Freelance
    Dublin, Ireland
    February 2016 - December 2019