I am a lead 3D artist currently working at Black Shamrock in Dublin, Ireland.
I am most proficient in Environment and Prop Art.
My skills include:
- Organic and hard-surface modelling (Blender and Zbrush)
- PBR texturing (Substance Software and Photoshop)
- Node-based shaders (UE4 materials, Unity ShaderGraph, Cycles)
- Solid understanding of optimization and good practices for real-time rendering.
I speak English and French.