I am a lead level artist currently working at Black Shamrock in Dublin, Ireland.
I am specialised in environment art, including assets modelling and texturing for AAA games.
My skills include PBR texturing (Substance Software), node-based shaders (Unity ShaderGraph, UE4, Cycles) and Digital painting (Photoshop).
I am currently working on an unannounced AAA game.
Languages: French, English (bilingual)