I am a 3D artist currently working at Black Shamrock in Dublin, Ireland.
I am most proficient in Environment and Prop Art.
My skills include:
- Organic and hard-surface modelling (Blender and Zbrush).
- Level art and dressing following a block-out and concept art.
- PBR texturing (Substance Designer, Painter and Photoshop).
- Node-based shaders (UE4 materials, Unity ShaderGraph, Cycles).
- Solid understanding of optimization and good practices for real-time rendering.
- Good experience with task management tools and versioning Software.
I speak French (native), English (fluent) and Mandarin Chinese (HSK3).